継承メンバを含む GameObjBase の全メンバ一覧です。
AddComponent() | GameObjBase | inline |
AddRemoveComponent(ComponentBase *_com) | GameObjBase | |
AddRemoveComponent(string _id) | GameObjBase | |
componentList | GameObjBase | private |
Destroy() | GameObjBase | |
GameObjBase() | GameObjBase | inline |
GetComponent() | GameObjBase | inline |
GetName() | GameObjBase | inline |
ID() const | GameObjBase | |
ID(string _id) | GameObjBase | |
id | GameObjBase | protected |
isActive | GameObjBase | protected |
MessageComponentList(string _message) | GameObjBase | |
name | GameObjBase | protected |
OnCollisionEnter(GameObjBase *_other) | GameObjBase | inlinevirtual |
OnCollisionExit(GameObjBase *_other) | GameObjBase | inlinevirtual |
OnCollisionStay(GameObjBase *_other) | GameObjBase | inlinevirtual |
Start() | GameObjBase | inlinevirtual |
transform | GameObjBase | |
TryGetComponent() | GameObjBase | inline |
Update() | GameObjBase | inlinevirtual |
~GameObjBase() | GameObjBase | inlinevirtual |