継承メンバを含む GameObjBase の全メンバ一覧です。
| AddComponent() | GameObjBase | inline |
| AddRemoveComponent(ComponentBase *_com) | GameObjBase | |
| AddRemoveComponent(string _id) | GameObjBase | |
| componentList | GameObjBase | private |
| Destroy() | GameObjBase | |
| GameObjBase() | GameObjBase | inline |
| GetComponent() | GameObjBase | inline |
| GetName() | GameObjBase | inline |
| ID() const | GameObjBase | |
| ID(string _id) | GameObjBase | |
| id | GameObjBase | protected |
| isActive | GameObjBase | protected |
| MessageComponentList(string _message) | GameObjBase | |
| name | GameObjBase | protected |
| OnCollisionEnter(GameObjBase *_other) | GameObjBase | inlinevirtual |
| OnCollisionExit(GameObjBase *_other) | GameObjBase | inlinevirtual |
| OnCollisionStay(GameObjBase *_other) | GameObjBase | inlinevirtual |
| Start() | GameObjBase | inlinevirtual |
| transform | GameObjBase | |
| TryGetComponent() | GameObjBase | inline |
| Update() | GameObjBase | inlinevirtual |
| ~GameObjBase() | GameObjBase | inlinevirtual |