22 map<string, Collision2DBase*>
queue;
26 queue.emplace(_ID, _coll);
37 return Singleton_old<Collision2DQueue>::GetInstance();
Definition Collision.hpp:25
Definition Accessor.hpp:110
Collision2DQueue & GetCollision2DQueue()
Definition CollisionQueue.hpp:35
Definition CollisionQueue.hpp:21
void Pop(string _ID)
Definition CollisionQueue.hpp:29
void Push(Collision2DBase *_coll, string _ID)
Definition CollisionQueue.hpp:24
map< string, Collision2DBase * > queue
Definition CollisionQueue.hpp:22