KisaragiLibrary
 
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IColiision_s.hpp
[詳解]
1#pragma once
2
5#include "Collision_tag.hpp"
6#include "../GameObj.hpp"
7
8#include <string>
9#include <unordered_set>
10
11namespace Kisaragi_Lib
12{
14 {
15 public:
16
18 //TODO
20 std::unordered_set<std::string> hitList;
21 bool isRender = false;
22
23
25 {
26 return gameObj;
27 }
28 };
29
30}
図形の形状を表すためのクラスを提供するヘッダ
Definition GameObj.hpp:28
Definition ComponentBase.hpp:24
GameObjBase * gameObj
Definition ComponentBase.hpp:28
Definition IColiision_s.hpp:14
std::unordered_set< std::string > hitList
Definition IColiision_s.hpp:20
GameObjBase * GameObj()
Definition IColiision_s.hpp:24
CollisionTag thisTag
Definition IColiision_s.hpp:19
bool isRender
Definition IColiision_s.hpp:21
AABB< double > aabb
Definition IColiision_s.hpp:17
Definition Accessor.hpp:110
CollisionTag
Definition Collision_tag.hpp:11
@ Default
Definition Collision_tag.hpp:12
Point2D< T > Scale2D
サイズを表すプリミティブ型 実体はPoint2D<T>と変わりありません
Definition Primitive.hpp:193
軸平行境界ボックス
Definition Primitive.hpp:460