9#include <unordered_set>
Definition GameObj.hpp:28
Definition ComponentBase.hpp:24
GameObjBase * gameObj
Definition ComponentBase.hpp:28
Definition IColiision_s.hpp:14
std::unordered_set< std::string > hitList
Definition IColiision_s.hpp:20
GameObjBase * GameObj()
Definition IColiision_s.hpp:24
CollisionTag thisTag
Definition IColiision_s.hpp:19
bool isRender
Definition IColiision_s.hpp:21
AABB< double > aabb
Definition IColiision_s.hpp:17
Definition Accessor.hpp:110
CollisionTag
Definition Collision_tag.hpp:11
@ Default
Definition Collision_tag.hpp:12
Point2D< T > Scale2D
サイズを表すプリミティブ型 実体はPoint2D<T>と変わりありません
Definition Primitive.hpp:193
軸平行境界ボックス
Definition Primitive.hpp:460