#include <ComponentBase.hpp>
◆ ~ComponentBase()
virtual Kisaragi_Lib::ComponentBase::~ComponentBase |
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inlinevirtual |
◆ GameObj() [1/2]
void Kisaragi_Lib::ComponentBase::GameObj |
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GameObjBase * | _obj | ) |
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◆ GameObj() [2/2]
◆ ID() [1/2]
string Kisaragi_Lib::ComponentBase::ID |
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const |
◆ ID() [2/2]
void Kisaragi_Lib::ComponentBase::ID |
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string | _id | ) |
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◆ GetThisComponent()
virtual ComponentBase * Kisaragi_Lib::ComponentBase::GetThisComponent |
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inlinevirtual |
◆ Start()
virtual void Kisaragi_Lib::ComponentBase::Start |
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inlinevirtual |
◆ id
string Kisaragi_Lib::ComponentBase::id |
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protected |
◆ name
string Kisaragi_Lib::ComponentBase::name |
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protected |
◆ gameObj
このクラス詳解は次のファイルから抽出されました: