#include <Camera.hpp>
公開メンバ関数 | |
CameraComponent () | |
Matrix2D | GetCamMatrix () |
bool | FindExcludedLayer (Layer *_excludedLayer) |
void | AddExcludedLayer (Layer *_excludedLayer) |
void | PopExcludedLayer (Layer *_excludedLayer) |
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void | GameObj (GameObjBase *_obj) |
GameObjBase * | GameObj () |
string | ID () const |
void | ID (string _id) |
virtual ComponentBase * | GetThisComponent () |
virtual void | Start () |
virtual | ~ComponentBase () |
非公開変数類 | |
set< Layer * > | excludedLayers |
その他の継承メンバ | |
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string | id |
string | name |
GameObjBase * | gameObj |
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