#include "DxLib.h"#include <string>#include "Const.h"#include "DesignPattern/Singleton/Singleton.hpp"#include "GameObj.hpp"#include "ImgComponent.hpp"#include "Kisaragi_Resource.h"#include "Input/KeyInput.hpp"#include "ComponentFacade.hpp"#include "View.hpp"#include "Input/MouseInput.hpp"#include "Collision_simple\BoxCollisionFacade.hpp"#include "KisaragiFacade.h"#include "Sound/Sound.hpp"#include "dev/RigidBody2D/RigidBody2D.hpp"#include "EngineSystem/FPS.hpp"クラス | |
| struct | KisaragiFacadeTable |
| KisaragiLibの設定用構造体. [詳解] | |
| class | KisaragiFacade |
| KisaragiLibの受付クラス [詳解] | |
型定義 | |
| using | string = std::string |
関数 | |
| KisaragiFacade & | GetKisaragiFacadeInst () |
| using string = std::string |
|
inline |
参照元 WinMain().