描画コンポーネントの基底クラス.
[詳解]
#include <ImgComponent.hpp>
◆ ~ImgBase()
Kisaragi_Lib::ImgComponent::ImgBase::~ImgBase |
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virtual |
17 {
19 }
string layer
Definition ImgComponent.hpp:51
void ImgPop(string _layerName, string _id)
Definition ImgComponent.cpp:155
LayerFacade & GetLayerFacade()
Definition ImgComponent.cpp:30
◆ Draw() [1/2]
virtual void Kisaragi_Lib::ImgComponent::ImgBase::Draw |
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Matrix2D | _drawMat | ) |
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inlinevirtual |
◆ Draw() [2/2]
virtual void Kisaragi_Lib::ImgComponent::ImgBase::Draw |
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inlinevirtual |
◆ Layer()
string Kisaragi_Lib::ImgComponent::ImgBase::Layer |
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const |
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inline |
◆ ChangeLayer()
void Kisaragi_Lib::ImgComponent::ImgBase::ChangeLayer |
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string | _layerName, |
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bool | _layerCreate = false ) |
22 {
26 }
void ImgPush(string _layerName, ImgBase *_drawData, bool ifCreate=false)
Definition ImgComponent.cpp:138
◆ Start()
void Kisaragi_Lib::ImgComponent::ImgBase::Start |
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overridevirtual |
◆ layer
string Kisaragi_Lib::ImgComponent::ImgBase::layer |
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protected |
このクラス詳解は次のファイルから抽出されました: