#include <IColiision_s.hpp>
公開メンバ関数 | |
GameObjBase * | GameObj () |
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void | GameObj (GameObjBase *_obj) |
GameObjBase * | GameObj () |
string | ID () const |
void | ID (string _id) |
virtual ComponentBase * | GetThisComponent () |
virtual void | Start () |
virtual | ~ComponentBase () |
公開変数類 | |
AABB< double > | aabb { Scale2D<double>{0, 0} } |
CollisionTag | thisTag = Default |
std::unordered_set< std::string > | hitList |
bool | isRender = false |
その他の継承メンバ | |
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string | id |
string | name |
GameObjBase * | gameObj |
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inline |
参照元 Kisaragi_Lib::BoxCollisionProcessor::ProcessCollision(), Kisaragi_Lib::BoxCollisionProcessor::Render(), Kisaragi_Lib::BoxCollision::SetImgSize(), Kisaragi_Lib::BoxCollision::SetImgSize().
CollisionTag Kisaragi_Lib::IBoxCollision::thisTag = Default |
std::unordered_set<std::string> Kisaragi_Lib::IBoxCollision::hitList |
bool Kisaragi_Lib::IBoxCollision::isRender = false |