#include <IColiision_s.hpp>
公開メンバ関数 | |
| GameObjBase * | GameObj () |
基底クラス Kisaragi_Lib::ComponentBase に属する継承公開メンバ関数 | |
| void | GameObj (GameObjBase *_obj) |
| GameObjBase * | GameObj () |
| string | ID () const |
| void | ID (string _id) |
| virtual ComponentBase * | GetThisComponent () |
| virtual void | Start () |
| virtual | ~ComponentBase () |
公開変数類 | |
| AABB< double > | aabb { Scale2D<double>{0, 0} } |
| CollisionTag | thisTag = Default |
| std::unordered_set< std::string > | hitList |
| bool | isRender = false |
その他の継承メンバ | |
基底クラス Kisaragi_Lib::ComponentBase に属する継承限定公開変数類 | |
| string | id |
| string | name |
| GameObjBase * | gameObj |
|
inline |
参照元 Kisaragi_Lib::BoxCollisionProcessor::ProcessCollision(), Kisaragi_Lib::BoxCollisionProcessor::Render(), Kisaragi_Lib::BoxCollision::SetImgSize(), Kisaragi_Lib::BoxCollision::SetImgSize().
| CollisionTag Kisaragi_Lib::IBoxCollision::thisTag = Default |
| std::unordered_set<std::string> Kisaragi_Lib::IBoxCollision::hitList |
| bool Kisaragi_Lib::IBoxCollision::isRender = false |